PubG - Fortnite addiction, 3 times increase in gaming patients in 2 years

Dharmendra Singh Bhadauriya, Bengaluru In the shuttle clinic of Bangalore National Institute of Mental Health and Neurosciences Complex, three-four children have come together with their parents. There is a huge sitting in the doctor's cabin. Doctor asks him how many friends he has. He asks- online or offline? Online over 500, while offline two-three

Vishal told that he plays Pajji daily for 9 hours. Like the giant, the victims of addiction addiction to games such as Pajji and Fortnite are fast growing. In Bhaskar's survey it has been revealed that 68% of the children are playing some games. There are more than 22 million gamers in the country. Children are spending 14 hours in mobile games.



Professor of Shut (Services for Healthy Use of Technology) Clinic Dr. Manoj Kumar Sharma says that the biggest challenge is that in most cases children do not believe they are ill. Since 2013, patients related to this disease have started getting continuously. In the year 2016, the number of such patients has increased three times since the internet has come cheap. Most cases are coming from PBJ Young people aged 12 to 23 years are coming to us.

Pro. Dr. Manoj Kumar Sharma says that three to four new patients come to us every week. Apart from medicines, 8 to 25 counseling sessions have to be taken for the treatment of such children.

Ashwin Tadpatikar, Senior Research Fellow, Clinic says that we also have cases where children's physical activity stops. Not only are social life ending, they are neither bathing nor eating. There is no sleep during the night or night. Sleep in the day, do not go to school - even if they go to schools, they keep on sleeping there. If a friend comes, then you also play with him.

Tadtatikarar says that we have the most cases of Nuclear Families or whose parents are working from their families. Even if the child is a single child, such cases are exposed. In the beginning, parents teach techniques to children and in the name of exposure, then the children start using more of the mobile. At the beginning of gaming, teenagers, join hands for fun, entertainment, win and time passes.

They say we give motivational classes, therapies and parental education. Lifestyle change encourages. We do not suddenly release games. Otherwise the child becomes irritable and sometimes aggressive. We ask for a limited time in the day or in the evening at the same time.

Such children should not be allowed to stay alone in the long run, the family should spend time together. In addition to the games, this addiction has also been revealed due to watching many series programs on social media - like Whatsapp, spending more time on Facebook, viewing porn sites, Netflix, Amazon Prime, Hotstar. In addition to these reasons, among the older people, there have been cases of online shopping for women and spending time on social media and gambling and trading in men.

Significantly, Technology Admission is the country's first and largest center in Nimhans. Here children from this disease come from all over the country. Children from Kanpur, Delhi, Punjab, Patna, Odisha, Bengaluru, Karnataka etc. come here. In addition to Pabiji, sports like Dota-1, Dota-2, Fortnight, Counter Strike, World of War-Craft are coming under arrest. Now this disease has reached the middle class families of the children from the affluent families and the small towns and villages.

India has 22 million gamers

According to gaming analytics firm Newsroom, gaming industry's earnings have grown more than $ 138 billion (around Rs 9,700 billion) today in the world. In this, about 51 percent of the mobile segment is owned. India comes in top 20 countries in terms of gaming revenue. By 2021 the gaming market is likely to earn more than $ 100 billion. According to Newsroom there are 2.3 billion gamers worldwide. There are 22 million gamers in India.

WHIO called it a disease now

The World Health Organization (WHO) has added addiction to this year's game of mental illness. It has been named the gaming disorder. According to the shut-down clinics, 60 percent of those who take a tech addiction play games. 20 percent of porn sites are the visitors. In the remaining 20 per cent, there are social media, Whatsapp etc. patients.

Identify its symptoms

Professor Sharma says that control of self is ending itself, play games and keep playing. Life has remained the same activity. Despite being aware of the damage, you keep playing. If you see this in your child for six months and a year, then understand that technology is addiction. It can happen in some cases even before.

(All children's names and places are changed in the story.)

Such is the earning of games, earning Rs. :

Pabze's Revenue has increased 2.7 times. Its average daily earnings is Rs 12 crore Till then. Pabji has been downloaded 20 million times so far. It has three million active users Pajji and FortNite games earn money through in-app purchase. That is, they offer to buy some tools (such as crates, loot box etc.) inside the game.

For example, the characters of the game in PBJ have the option of buying cosmetics. Like this, Pubgye launched Elite Royale pass, which makes the game upgrade and new challenges are added. But for this, the player has to pay the money. Pabji earned money from other branding products. Like the game changed its theme for promotion of Mission Impossible film.

68% of children playing games:

Bhaskar conducted a survey of 991 children in major schools in the country. In this we included children of class 8. It was revealed that 68.2 per cent of children play any game on mobile. In children playing games, 52.6 percent of the children are boys who play PBJ.

Game played so that the 10th failed:

Saurabh of Lucknow is in 12th. Father is a businessman and mother works in another city. Games addiction in the 9th year Fights in the house increased. In the 10th, the Maths paper was discounted. Again examined. Her morale fell School changed but he started playing more Then bring the Parent's Clinic. Now Saurabh is fine.

Game addiction, school fired:

Hyderabad's Tejas is a 12th student. Game addiction in the 10th in number If addiction became additive in the 11th, then for 8-10 hours, Pabji and FortNight would be playing. If the studies are not better, the school fired. The householders stopped and then began to break. His weight also increased. Tejas is now normal after 25 sessions counseling.

In the 5th mobile, game addiction:

Saurabh-Suman works in both IT companies 4 years ago, in the 5th class, son brought Ravi to the mobile. Now Ravi, who was 15, got an exposure and then played 8-9 hours. If parents came home from the office then they spent time on the Internet. For the first time, when Ravi came to the clinic, he said - I need more treatment then parents are there.
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